(Okay, okay. I'll try to stop with the bad puns.)
Basic motion! The assignment here was to play with some bouncing balls. We had to try to make three balls bounce around as realistically as possible, using light, medium, and heavy weight balls in real life as reference. We had to do this in a few different ways, from explicit keyframing to paths and so on.
I ... um ... creatively interpreted the assignment. For one thing, I only had a lightweight and heavyweight ball as reference, so I just interpolated data points to make the mediumweight. This, of course, caused my professor to sigh and morosely mutter something about Computer Science majors. We're not that bad, are we? :)
So here's what we have:
| Note All videos are saved as MPEG files between three and five seconds in length. Each video is about 530KB at the most. |
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Path Animation I - paths hidden After spending so much time tweaking the vertical motion in the last "bounce" there weren't ain't no way I wuz gonna replace it with a path. So, I used paths only for the horizontal motion here and edited my keyframes a little on the vertical. I'm very proud of making two balls hit each other, one gaining energy and one loosing energy.
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Path Animation II - paths visible This is the same as the last, except I put in some geometry to show what the paths were. The little glowy dots are like the shadows of each of the balls, travelling the same paths at the same timing but without the vertical motion.
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Zig-Zag She wanted us to bounce a ball in a zig-zag pattern. I characterized this and made the little sphere play on a playground. This was another creative interpretation, as extra geometry (like shading and texturing) was forbidden in the assignment. I think it looks good.
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Character The last part was to add some sort of change in direction to the little guy, and make him seem more a person than a lump of shiney rubber. The medium-weight ball I had been using here got kinda spooked when I told it this, and it tried to run away.
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The videos above represent about 10 drat-hours of work, if you wondered. That is not counting the little glowing blotches on the path animation, which I added later.