Animation I - Shading
Here we go. Skeletons tend to look better with flesh, and models tend to look better with textures. Now we're getting somewhere.
My stove again, this time a little closer to realistic. I used a copper pan from my kitchen as reference, which took
two hours of metal polish and steal wool first. Then I changed the color anyway, to look more orange than pink. I'm
also not happy with the pedistal the stove sits on; I think that part needs redone from scratch.

We were asked to also do an alternative version, made out of some other material. I decided to go for a "Creature
from the Abyss" style with water. I was only marginally successful, I think, mostly because Maya kept crashing
and taking my best efforts with it. (No, I wasn't smart enough to periodically save. It's a $10,000 piece of software,
it should just work.)
Bracky suggested I do a particle effect, like fog or fire. Not a bad idea and I think if I did this over (a fourth time)
I'd go for it. :)
The blue plastic is meant to look like my Zip disk case. Again, the first and second versions tended to look better.

Back to reality, during all this time my group was working on a fusion-theme restaurant. Basically, half of us wanted italian
and half of us wanted asian, so we compromised and did a mixed-concept scene. I think it turned out more asian than other,
but it still looks roughly cool. In addition to the fireplace, the walls and floors are my individual effort.

Modeling - / - Top Level - \ - Lighting