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This is a very old gallery.

It's artifacts from my University days -- bored evenings in my dorm when I played with Photoshop and POV-Ray.

Now and then somebody asks to use one of these images for some purpose or another. You're welcome to do so. Please drop me a note letting me know, I really get a kick out of seeing where these go. :)

 

Some rights reserved.
No attribution needed for non-commercial use. Usually none needed for commercial use either, but talk with me in e-mail to be sure.




Gallery








Tribute To Zork, 1997

My oldest work worth display, this is the very first full scene I made with 3D tools. It was hand coded in a modelling language, and rendered using POVRay. It's my tip of the hat to the grandfather of all role playing games, the one that started the whole game industry almost. Well, Zork and Colassal Cave, you could argue back and forth on. But I've played Zork, I haven't played CC.

Here's to you, Great Dungeon Master.






Compass Rose, 1997

It may seem kinda simple. In fact, it is. And when I submitted this image to the fine Internet RayTracing Competition the peer judges pretty much tore me a new one for submitting such a simple thing.

But you know what? In the ten years after the fact, at least a dozen times I've been contacted by a group or company wanting to use this compass image in their marketing materials, or on their business website, or such. I even have some proof copies of one of these, a publication from a legal news group with my compass image emblazoned across the front cover.

So those peer judges are cordialy invited to bite me.  :)

Now if only I hadn't lost the original scene file I'd re-render a higher resolution image for everyone.






Smoke Dragon, 1997

I bought a Wacam tablet a few years back, and in the flurry of excitement of play, I traced the outline of something -- the exact object escapes my memory. But the line shape was interesting, and just kind of begged to grow into a dragon dancing above a candle flame.






Approximate Math, 1998

For a class project in college we wrote the core engine of a raytracer. As with any project in that class, upon completion, we were asked to create an artifact -- some image made with our own project solution. This was mine.

It won first place in the class competition.  :)






House of Tuan, 1998

A long time ago, in some online game, someone cast a spell of elemental darkness. This led to a whole debate on the color of dark. When the idea stuck in my brain it transmogrified and became the color of the shadowed one, the one who in Celtic myth is destined for all time to observe history yet never change it. So rather abstractly, I present an image of Tuan.





Team Galleon, 1998

To toot a little trumpet, I made this entirely in Photoshop without the help of outside modelers, renderers, shaders, or whatnot.

The image was a title picture for a website, back when I was part of an amateur game group.






Flare, 1998

Photoshop is a fun toy, especially when you're zoned out and not paying attention to the world, or what you're doing in it. I don't know where this one came from, just that I made it one evening. I'm not a drug user, honest.  =)






Defining Oneself, 1999

At some point in college, I made a mental transition and stopped trying to please everyone at once. I value my friends and family, as much as ever, but I kind of realized I had to value myself too. This concept reshaped my social habits and I woke and came out in more ways than one. This image is made about the process of defining oneself, the search for who you are inside, a search that some of us find the most critical battle of our life, though some other people can never understand the importance. Psych classes and personality tests offer insite, but the answer at the end of the day has to come from the man in the mirror.






Digital Musik, 1999

Music, art, panache! Music is a liquid art all of its own. Electronics add flavor, not replace the elixer.

Not sure why I made this, just something else that stuck in my brain. I remember it was partially for my friend Lute Dragon, but the main cause is probably lost to time, again.

This was the first time I ever played with glowing objects. I had decided the effect was good from reading a SIGGraph paper on glare, then later was convinced of it when I saw Debevec's Fiat Lux. My rendering engine doesn't support it though, so I had to hack. No loss; good effect.






Under the World is Ember, 2000

How to explain this one... How about if I don't?

Well, okay. I started with an idea, and came out close to my idea, although the theme had changed halfway through. The dream had become surreal, and the shamanistic beauty I'd replaced with something vaguelly remniscent of a Pink Floyd album. I guess that means I'll have to make another work later to do the original theme.  ^_^

Ember is the world that is the basis of all others, It is the land where illusion is as real as anything else. It is the barrier I keep around myself, so that people I don't care for can smash their heads on things that don't matter, without harming things that do. It's the barrier I let people through, when I call them "friend" or "love."  :)

By the way, the sigel is Sun Fire, and/or a tip of the hat to Loki.






Gaws'Jakoonartes, 2004

I didn't sign this. I'm sure if you study some of the other images in this gallery you'll see why.

So I'm sure you're asking, what is it?  :)

This is a sigel of elemental magic, the shadow magic that comes between light and dark. It comes from the race and stories of my alter-ego, T'Kat. He, in fact, uses the symbol to represent himself, making it to some degree synonymous with his name. Since I borrow his name and ideals sometimes, I've been known to use the symbol as well.

I wanted a third icon for my Live Journal blog (which is in fact named after T'Kat.) I already had a Light and Dark icon, and decided my third should be a balance. I sat down with Photoshop and a wee bit later, voilla.





Of course, I welcome feedback on any item you particulaly like or dislike, and will even gladly respond.

Write me. My contact info is linked to from the main page.  ^_^